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From the Manual
Spend it as you earn it
JP buys raw stats, SP buys the skill tree. An unspent pile is wasted power.
From the Manual
Equip what you find
Gear in your bag does nothing until you put it on.
From the Manual
Heal between fights
Mugwort is your only healing item. The Cure skill restores more, and grows with your stats.
From the Manual
A winding-up enemy is an opportunity
Break its charge and it loses the next turn too — but you must stand in reach of everything else. Scan shows the damage needed.
From the Manual
Crits are on your side
Your crit chance beats most enemies'. Even fights swing your way.
From the Manual
Use your favourite skills
Skills grow with use. Lean on one and it becomes far stronger over a run.
From the Manual
Take Counterattack early
It answers the crowding most early fights are built on.
From the Manual
Damage types
- Physical
- Physical
- Poison
- Magical
- Radiant
- Magical
From the Manual
Status effects
- Poisoned
- Small damage every turn. Less likely to land hits, more likely to be hit.
- Blinded
- Much less likely to land hits, much more likely to be hit.
From the Manual
The ground fights too
- Poison
- a chance to poison you each step
- Web
- cannot move, but can still attack
From the Manual
Your turn
One move and one action, in either order. You cannot split the move around the action.
From the Manual
Where you fight
No random encounters. The ground you were standing on becomes the grid.